It's been a while since a dance related entry, so I've got a fair bit to write about. I've been going out to the bar lately, which has lead to a lot more desire to dance and work on improving. Squash is at the middle of the start of an upswing in improvement for me, but until I start to feel that more (I suspect this will really come into effect after the next tournament), my focus has been dancing first, squash second.
I've been spending a lot of time working on subtle movement, because it's easier to do when I don't want to really bust out, it still looks very cool (in my opinion), and it's a good way to start moving before I really get into the music. The key to making small subtle movements look good is moving to the beat, isolating well, not doing what is expected and being subtle. That last one is redundant and self-explanatory, but I still see a lot of people going for this kind of movement, and trying to move too much at once.
I'll go through each of these:
- Moving to the beat
- Isolating well
- Don't do what is expected
- Keep it simple
By now this shouldn't even need explaining. If you're not moving to the music, you're not dancing, and it's jarring to watch.
Isolationg means just that; Isolate the part of your body that is moving, and keep the rest stationary. This is so important. I can't speak for styles of dance that I don't study, but I know that popping and the other funk styles place heavy emphasis on isolation. To create the best effect, don't move the rest of your body - this makes the movement look more unnatural (in a good way) and this is what you want.
This is the hardest of the items to explain. When popping, the part of your body that is moving is typically following a line of direction - e.g. you're moving your left hand from your chest down to your waist. You're gliding your foot across the floor. Once you finish this movement, there's a following motion that the brain expects. This makes sense - everyone (for the most part) walks the same way. Our brain's have learned to recognize this, and to make some assumptions about that movement. Good popping breaks these assumptions. If you're gliding your foot across, maybe the next best movement is rotating at your waist and moving your torso in the opposite direction. Maybe you just finished waving through your hands, up your arms, and down to your waist - rather than continuing the wave down (which is fine as well sometimes), maybe finish with a twist-o-flex - the wave down to your feet is what is expected, the twist-o-flex finish throws off the brain.
Wow, look at that, overlap between squash and dancing. In squash you've got your bread and butter shots - the straight drive to the back corner of the court is what you learn to rely on because it's difficult for your opponent to attack when returning, and it's reliable.
Dancing is similar. I have a set of moves - flashy things that I know I can do well, and that I like to bring into the dance. But in between specific moves, I have a set of reliable, simple movements that I can keep doing and improvise with for hours. This is part of the key of popping well. Even when I'm doing specific moves, I tend to keep each individual part of the movement simple - remember: isolate well and don't worry so much about something flashy. Even just shifting your weight back and forth from foot to foot can look cool if you isolate the rest of your body when you're shifting. In fact, that's a really good thing to practice if anyone is trying to start out. Just stand in front of a mirror and shift your weight back and forth from foot to foot (to the beat of the music), keeping the rest of your body stiff.
This video here shows what I'm talking about. The movements I'm making are simple and not complicated, but I'm isolating the parts that I'm moving. Notice also that I start and stop my movements on a beat. There's no rule that you need to start and stop on every beat, but you need to start and stop on a beat. What I mean is, popping is at its best when it's not predictable. Since dancing is done to the music, the beat still dictates your movements, but for variety I'll sometimes start/stop on three beats in a row, then move through two beats, stopping and starting again on the third beat.
There is almost always a part of my body that is moving, and another part that is held stationary. Even if I'm just walking, I can enhance the effect greatly by isolating the movement to my legs and feet and keeping my torso, head and arms still.
My friend Simon suggested that I try sticking with a hulking ogre like creature, but making him polite and posh. This is working alright, so I've been working on adding things like adjusting my shirt cuffs and collar. I've got some footage of this here, but it's still very weak. Like I said, this hasn't been my main focus - this phase of practicing a new technique is more about understanding what I can do within that character, kind of like brainstorming. Once I've found some things that I like, I'll start working on refining those things into something that won't look embarassing.
I'm slowly making more gliding progress as I work on refining the motion. The best part about the renewed interest in dancing is that I've put a fair amount of time back into the fundamentals of gliding, which is giving me a much larger array of motion to work with when I want to move somewhere on the dance floor. This video shows some of that movement. I'm using heavy walks and steps, some gliding, and some waves to move around the floor. You can see the same starting movement being used for two different types of motion as well, at 21 seconds into the video, and then at 25 seconds in. Both start with my left foot passing in front of my right foot.
I've spent time practicing waves whenever I'm bored lately, or whenever I need a break at work. It's easy to practice a simple arm wave when sitting in front of the computer, so I do these regularly throughout the day to help refine the movement. I've also been working on waving consitently during movement on the floor - that means waving throughout my body while actually gliding/stepping/floating around the dance floor. This is sounds like a simple concept, but it requires a good deal of ability to get your body to do something and then forget about it. You know when you were a kid and you were told to pat your head and rub your stomach? That's what this is like, but the motions are a lot more complex. This work can be seen in this video.
Last thing I was toying around with: some puppet motion. The idea here is that I'm miming holding marionette strings attached to my knees/feet. There's a lot of things I need to work on, but for now, let's go to the dance clinic. The video is here, and now I'll cover everything that needs improving.
- Isolation
- Emphasize raising the knees
- Keep it simple for now
Club that horse! Oh wait, it's dead. Watch my arms and hands in this video - a marionette artist typically keeps their arms very straight, and is generating a lot of the motion from the movement in their hands and wrists. As I'm moving around the dance floor, my arms are moving all over the place - I should be lifting my hands and arms somewhat, but they should be in synch with the movement in my legs and feet - after all, the idea is that they are connected. My right arm is especially sloppy - I'm dropping it down throughout the dancing, when it should really be staying at the same height relative to the rest of my body unless I'm moving my right leg.
If I want to capture a marionette's movement well, I need to exagerate the movements and make them appear as wooden as possible. If I remember correctly, marionettes have strings attached to their knees, so that when the pupeteer pulls on this string, the knee comes up quite high. At some points I'm doing this reasonably well, but there's a lot of laziness here. For the best effect, I should be lifting those knees up nice and high.
This video is a bit of a dancing brainstorming session, so there are some things that I'm not sure if they will work yet. At about 33 seconds into this video, I throw in some waving - I kind of like the way this looks, but I'm not sure if it's really in tune with the theme of the character walk. For now the goal is going to be to keep things simple and true to the original motion, and then later on consider adding things like this. Once the notion of unifying the motion in my arms and hands with that in my legs and feet becomes automatic, there will be a lot more room for improvisation like this anyhow.
That's about all I have for now - 5 new videos though, and a lot of new things to work on. I've had an idea for another project in the back of my mind for quite some time now, but have yet to be able to get the time together to even start on it. When I get that started I'll make a note of it in an entry.
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